It has been two decades since the legendary game debuted across the Atlantic, giving players everywhere the means to feel like rock legends. Not literally, though you'd be hard-pressed telling that someone who has mastered the epic lengthy guitar solo in front of an enthusiastic crowd of friends.
Developed by the developers, Guitar Hero gave players a guitar-shaped controller to match coloured notes moving along the screen in time with the music. Each riff corresponded to particular chords, creating the sensation of a genuine performance.
The studio previously experimented with rhythm games prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Together, they laid the groundwork for a surprising massively profitable franchise that had a remarkable influence for many musicians included, showcasing classic bands to a new generation of gaming enthusiasts.
A former executive, former COO from the developer, recalls the early financial challenges in securing the songs – even though the first two games mostly used cover versions.
“We rerecorded all the music since the dollar figure prohibitive,” he explains. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and we were fairly certain the project would flop. However, when the game took off, and record sales airtime were going up, everyone wanted to participate.”
He continues: “Among the remarkable aspects was how many mothers and fathers got in touch and thanked us for exposing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”
Classic Rock Finds a New Audience
Irish blues-rock band one featured act included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series brought older hits to the forefront: “The game offered a bigger, new demographic. Typically such music was considered music that was past it, but then when it was featured on the title young people were finding it, suddenly it was cool. This validated it, and got rid of the outdated label. It gave our catalog a new life.”
In 2008, the Answer’s first record was still unreleased stateside, meaning the game was a key medium of discovery for the band during their US tour supporting AC/DC. “The roadies had on the song on the tour bus, and several knew us thanks to the game,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Impact
Music's heavyweight names soon took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around each band’s catalogue and associated lore, imagery and legendary status. For example, the Aerosmith edition, it was said earned the group more money compared to their records. It sold well over 500,000 units upon release, while demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.
The series continues to inspire nimble-fingered fanaticism within the community. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay but an array of customisation options. The song is difficult enough on the hardest setting, let alone performed at increased tempo and without missing every one of its near 4,000 notes. The streamer claimed it took months of practice of practice.
“The game offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” notes musician Herman Li.
DragonForce had already wrapped up a successful tour before Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into a household name. “I remember the record label informing us that our selling albums like crazy,” he says. “It exploded on the subsequent tour, and we were playing just before top acts on the Mayhem festival.”
Indeed, the band's visibility via the game proved so vast that it has threatened to eclipsing all other the band has done. Recently, the song was used in promotional material for Despicable Me 4. “In the past I felt differently, but I’ve made peace with it,” he admits. “If you only hear a single track, that's fine – each person has a unique path in music and I’m glad we played a role of people’s lives”.
The Lasting Impact of a Iconic Controller
The best promotion, be it for automobiles, clothes or games, extends beyond than selling something – it evokes a desire. Was the game able to tap into that? “Precisely what our team aiming to achieve,” he confirms. “That thrill of performing as a rock star on the stage. Since the beginning, the co-founders felt that there’s an instinctive human desire to create songs, and they wanted to leverage innovation to allow people to participate”.
The majority installments came out over a mere half-decade between 2005 and 2010, featuring spin-offs like DJ Hero, complete with a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback several years later.
Games such as the fan project and newer releases have kept the community active, with set to be something from the original publisher on the way. A new studio has begun work on their first rhythm-based title. The initial creators are both involved in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?
“We thought those games could be similar to sports games allowing annual releases,” he remarks. “With abundant fresh tracks that it could be evergreen, so I’ve always been optimistic. There’s no reason for it to continue with new generations.”